
Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets. Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids. You can move between 10 and 25 raid size, given these constraints. If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses. You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed. You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week. Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder. Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match. You can kill a boss as many times per week as you like, but only loot it once per difficulty.īosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further. Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic. There are three types of raid lockouts used in the game. This will display your current lockouts, and time left until they reset. To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced. Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss.
